139 void signal(FXuint seltype);
MFXBaseObject(FXObject *tgt=NULL, FXSelector sel=0)
Just supply the target and selector (de-serialisation too).
MFXThreadEvent & operator=(const MFXThreadEvent &)
long onThreadEvent(FXObject *, FXSelector, void *)
long onThreadSignal(FXObject *, FXSelector, void *)
virtual ~MFXThreadEvent()
destructor
MFXThreadEvent(const MFXThreadEvent &)
MFXThreadEventHandle event
FXInputHandle * MFXThreadEventHandle