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ROL
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This is the complete list of members for L2BoundConstraint< Real >, including all inherited members.
| activate(void) | ROL::BoundConstraint< Real > | inline |
| axpy(std::vector< Real > &out, const Real a, const std::vector< Real > &x, const std::vector< Real > &y) const | L2BoundConstraint< Real > | inlineprivate |
| axpy(std::vector< Real > &out, const Real a, const std::vector< Real > &x, const std::vector< Real > &y) const | L2BoundConstraint< Real > | inlineprivate |
| axpy(std::vector< Real > &out, const Real a, const std::vector< Real > &x, const std::vector< Real > &y) const | L2BoundConstraint< Real > | inlineprivate |
| axpy(std::vector< Real > &out, const Real a, const std::vector< Real > &x, const std::vector< Real > &y) const | L2BoundConstraint< Real > | inlineprivate |
| BoundConstraint(void) | ROL::BoundConstraint< Real > | inline |
| BoundConstraint(const Vector< Real > &x) | ROL::BoundConstraint< Real > | inline |
| BoundConstraint(const Teuchos::RCP< Vector< Real > > &x_lo, const Teuchos::RCP< Vector< Real > > &x_up, const Real scale=1) | ROL::BoundConstraint< Real > | inline |
| cast_const_vector(Teuchos::RCP< const std::vector< Real > > &xvec, const ROL::Vector< Real > &x) const | L2BoundConstraint< Real > | inlineprivate |
| cast_const_vector(Teuchos::RCP< const std::vector< Real > > &xvec, const ROL::Vector< Real > &x) const | L2BoundConstraint< Real > | inlineprivate |
| cast_const_vector(Teuchos::RCP< const std::vector< Real > > &xvec, const ROL::Vector< Real > &x) const | L2BoundConstraint< Real > | inlineprivate |
| cast_const_vector(Teuchos::RCP< const std::vector< Real > > &xvec, const ROL::Vector< Real > &x) const | L2BoundConstraint< Real > | inlineprivate |
| cast_vector(Teuchos::RCP< std::vector< Real > > &xvec, ROL::Vector< Real > &x) const | L2BoundConstraint< Real > | inlineprivate |
| cast_vector(Teuchos::RCP< std::vector< Real > > &xvec, ROL::Vector< Real > &x) const | L2BoundConstraint< Real > | inlineprivate |
| cast_vector(Teuchos::RCP< std::vector< Real > > &xvec, ROL::Vector< Real > &x) const | L2BoundConstraint< Real > | inlineprivate |
| cast_vector(Teuchos::RCP< std::vector< Real > > &xvec, ROL::Vector< Real > &x) const | L2BoundConstraint< Real > | inlineprivate |
| computeProjectedGradient(Vector< Real > &g, const Vector< Real > &x) | ROL::BoundConstraint< Real > | inline |
| computeProjectedStep(Vector< Real > &v, const Vector< Real > &x) | ROL::BoundConstraint< Real > | inline |
| deactivate(void) | ROL::BoundConstraint< Real > | inline |
| dim_ | L2BoundConstraint< Real > | private |
| fem_ | L2BoundConstraint< Real > | private |
| getLowerVectorRCP(void) const | ROL::BoundConstraint< Real > | inlinevirtual |
| getLowerVectorRCP(void) | ROL::BoundConstraint< Real > | inlinevirtual |
| getUpperVectorRCP(void) const | ROL::BoundConstraint< Real > | inlinevirtual |
| getUpperVectorRCP(void) | ROL::BoundConstraint< Real > | inlinevirtual |
| isActivated(void) | ROL::BoundConstraint< Real > | inline |
| isFeasible(const ROL::Vector< Real > &x) | L2BoundConstraint< Real > | inlinevirtual |
| isFeasible(const ROL::Vector< Real > &x) | L2BoundConstraint< Real > | inlinevirtual |
| isFeasible(const ROL::Vector< Real > &x) | L2BoundConstraint< Real > | inlinevirtual |
| isFeasible(const ROL::Vector< Real > &x) | L2BoundConstraint< Real > | inlinevirtual |
| L2BoundConstraint(std::vector< Real > &l, std::vector< Real > &u, const Teuchos::RCP< BurgersFEM< Real > > &fem, Real scale=1.0) | L2BoundConstraint< Real > | inline |
| L2BoundConstraint(std::vector< Real > &l, std::vector< Real > &u, const Teuchos::RCP< BurgersFEM< Real > > &fem, Real scale=1.0) | L2BoundConstraint< Real > | inline |
| L2BoundConstraint(std::vector< Real > &l, std::vector< Real > &u, const Teuchos::RCP< BurgersFEM< Real > > &fem, Real scale=1.0) | L2BoundConstraint< Real > | inline |
| L2BoundConstraint(std::vector< Real > &l, std::vector< Real > &u, const Teuchos::RCP< BurgersFEM< Real > > &fem, Real scale=1.0) | L2BoundConstraint< Real > | inline |
| min_diff_ | L2BoundConstraint< Real > | private |
| project(ROL::Vector< Real > &x) | L2BoundConstraint< Real > | inlinevirtual |
| project(ROL::Vector< Real > &x) | L2BoundConstraint< Real > | inlinevirtual |
| project(ROL::Vector< Real > &x) | L2BoundConstraint< Real > | inlinevirtual |
| project(ROL::Vector< Real > &x) | L2BoundConstraint< Real > | inlinevirtual |
| projection(std::vector< Real > &x) | L2BoundConstraint< Real > | inlineprivate |
| projection(std::vector< Real > &x) | L2BoundConstraint< Real > | inlineprivate |
| projection(std::vector< Real > &x) | L2BoundConstraint< Real > | inlineprivate |
| projection(std::vector< Real > &x) | L2BoundConstraint< Real > | inlineprivate |
| pruneActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &x, Real eps) | L2BoundConstraint< Real > | inlinevirtual |
| pruneActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &g, const ROL::Vector< Real > &x, Real eps) | L2BoundConstraint< Real > | inlinevirtual |
| pruneActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &x, Real eps) | L2BoundConstraint< Real > | inlinevirtual |
| pruneActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &g, const ROL::Vector< Real > &x, Real eps) | L2BoundConstraint< Real > | inlinevirtual |
| pruneActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &x, Real eps) | L2BoundConstraint< Real > | inlinevirtual |
| pruneActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &g, const ROL::Vector< Real > &x, Real eps) | L2BoundConstraint< Real > | inlinevirtual |
| pruneActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &x, Real eps) | L2BoundConstraint< Real > | inlinevirtual |
| pruneActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &g, const ROL::Vector< Real > &x, Real eps) | L2BoundConstraint< Real > | inlinevirtual |
| pruneInactive(Vector< Real > &v, const Vector< Real > &x, Real eps=0) | ROL::BoundConstraint< Real > | inline |
| pruneInactive(Vector< Real > &v, const Vector< Real > &g, const Vector< Real > &x, Real eps=0) | ROL::BoundConstraint< Real > | inline |
| pruneLowerActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &x, Real eps) | L2BoundConstraint< Real > | inlinevirtual |
| pruneLowerActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &g, const ROL::Vector< Real > &x, Real eps) | L2BoundConstraint< Real > | inlinevirtual |
| pruneLowerActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &x, Real eps) | L2BoundConstraint< Real > | inlinevirtual |
| pruneLowerActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &g, const ROL::Vector< Real > &x, Real eps) | L2BoundConstraint< Real > | inlinevirtual |
| pruneLowerActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &x, Real eps) | L2BoundConstraint< Real > | inlinevirtual |
| pruneLowerActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &g, const ROL::Vector< Real > &x, Real eps) | L2BoundConstraint< Real > | inlinevirtual |
| pruneLowerActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &x, Real eps) | L2BoundConstraint< Real > | inlinevirtual |
| pruneLowerActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &g, const ROL::Vector< Real > &x, Real eps) | L2BoundConstraint< Real > | inlinevirtual |
| pruneLowerInactive(Vector< Real > &v, const Vector< Real > &x, Real eps=0) | ROL::BoundConstraint< Real > | inline |
| pruneLowerInactive(Vector< Real > &v, const Vector< Real > &g, const Vector< Real > &x, Real eps=0) | ROL::BoundConstraint< Real > | inline |
| pruneUpperActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &x, Real eps) | L2BoundConstraint< Real > | inlinevirtual |
| pruneUpperActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &g, const ROL::Vector< Real > &x, Real eps) | L2BoundConstraint< Real > | inlinevirtual |
| pruneUpperActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &x, Real eps) | L2BoundConstraint< Real > | inlinevirtual |
| pruneUpperActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &g, const ROL::Vector< Real > &x, Real eps) | L2BoundConstraint< Real > | inlinevirtual |
| pruneUpperActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &x, Real eps) | L2BoundConstraint< Real > | inlinevirtual |
| pruneUpperActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &g, const ROL::Vector< Real > &x, Real eps) | L2BoundConstraint< Real > | inlinevirtual |
| pruneUpperActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &x, Real eps) | L2BoundConstraint< Real > | inlinevirtual |
| pruneUpperActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &g, const ROL::Vector< Real > &x, Real eps) | L2BoundConstraint< Real > | inlinevirtual |
| pruneUpperInactive(Vector< Real > &v, const Vector< Real > &x, Real eps=0) | ROL::BoundConstraint< Real > | inline |
| pruneUpperInactive(Vector< Real > &v, const Vector< Real > &g, const Vector< Real > &x, Real eps=0) | ROL::BoundConstraint< Real > | inline |
| scale_ | L2BoundConstraint< Real > | private |
| setVectorToLowerBound(ROL::Vector< Real > &l) | L2BoundConstraint< Real > | inlinevirtual |
| setVectorToLowerBound(ROL::Vector< Real > &l) | L2BoundConstraint< Real > | inlinevirtual |
| setVectorToLowerBound(ROL::Vector< Real > &l) | L2BoundConstraint< Real > | inlinevirtual |
| setVectorToLowerBound(ROL::Vector< Real > &l) | L2BoundConstraint< Real > | inlinevirtual |
| setVectorToUpperBound(ROL::Vector< Real > &u) | L2BoundConstraint< Real > | inlinevirtual |
| setVectorToUpperBound(ROL::Vector< Real > &u) | L2BoundConstraint< Real > | inlinevirtual |
| setVectorToUpperBound(ROL::Vector< Real > &u) | L2BoundConstraint< Real > | inlinevirtual |
| setVectorToUpperBound(ROL::Vector< Real > &u) | L2BoundConstraint< Real > | inlinevirtual |
| update(const Vector< Real > &x, bool flag=true, int iter=-1) | ROL::BoundConstraint< Real > | inlinevirtual |
| x_lo_ | L2BoundConstraint< Real > | private |
| x_up_ | L2BoundConstraint< Real > | private |
| ~BoundConstraint() | ROL::BoundConstraint< Real > | inlinevirtual |
1.8.13