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ROL
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This is the complete list of members for ROL::BoundConstraint< Real >, including all inherited members.
| activate(void) | ROL::BoundConstraint< Real > | inline |
| activated_ | ROL::BoundConstraint< Real > | private |
| BoundConstraint(void) | ROL::BoundConstraint< Real > | inline |
| BoundConstraint(const Vector< Real > &x) | ROL::BoundConstraint< Real > | inline |
| BoundConstraint(const Teuchos::RCP< Vector< Real > > &x_lo, const Teuchos::RCP< Vector< Real > > &x_up, const Real scale=1) | ROL::BoundConstraint< Real > | inline |
| computeProjectedGradient(Vector< Real > &g, const Vector< Real > &x) | ROL::BoundConstraint< Real > | inline |
| computeProjectedStep(Vector< Real > &v, const Vector< Real > &x) | ROL::BoundConstraint< Real > | inline |
| deactivate(void) | ROL::BoundConstraint< Real > | inline |
| dim_ | ROL::BoundConstraint< Real > | private |
| getLowerVectorRCP(void) const | ROL::BoundConstraint< Real > | inlinevirtual |
| getLowerVectorRCP(void) | ROL::BoundConstraint< Real > | inlinevirtual |
| getUpperVectorRCP(void) const | ROL::BoundConstraint< Real > | inlinevirtual |
| getUpperVectorRCP(void) | ROL::BoundConstraint< Real > | inlinevirtual |
| isActivated(void) | ROL::BoundConstraint< Real > | inline |
| isFeasible(const Vector< Real > &v) | ROL::BoundConstraint< Real > | inlinevirtual |
| mask_ | ROL::BoundConstraint< Real > | private |
| min_diff_ | ROL::BoundConstraint< Real > | private |
| minimum_ | ROL::BoundConstraint< Real > | private |
| project(Vector< Real > &x) | ROL::BoundConstraint< Real > | inlinevirtual |
| prune_ | ROL::BoundConstraint< Real > | private |
| pruneActive(Vector< Real > &v, const Vector< Real > &x, Real eps=0) | ROL::BoundConstraint< Real > | inlinevirtual |
| pruneActive(Vector< Real > &v, const Vector< Real > &g, const Vector< Real > &x, Real eps=0) | ROL::BoundConstraint< Real > | inlinevirtual |
| pruneInactive(Vector< Real > &v, const Vector< Real > &x, Real eps=0) | ROL::BoundConstraint< Real > | inline |
| pruneInactive(Vector< Real > &v, const Vector< Real > &g, const Vector< Real > &x, Real eps=0) | ROL::BoundConstraint< Real > | inline |
| pruneLowerActive(Vector< Real > &v, const Vector< Real > &x, Real eps=0) | ROL::BoundConstraint< Real > | inlinevirtual |
| pruneLowerActive(Vector< Real > &v, const Vector< Real > &g, const Vector< Real > &x, Real eps=0) | ROL::BoundConstraint< Real > | inlinevirtual |
| pruneLowerInactive(Vector< Real > &v, const Vector< Real > &x, Real eps=0) | ROL::BoundConstraint< Real > | inline |
| pruneLowerInactive(Vector< Real > &v, const Vector< Real > &g, const Vector< Real > &x, Real eps=0) | ROL::BoundConstraint< Real > | inline |
| pruneUpperActive(Vector< Real > &v, const Vector< Real > &x, Real eps=0) | ROL::BoundConstraint< Real > | inlinevirtual |
| pruneUpperActive(Vector< Real > &v, const Vector< Real > &g, const Vector< Real > &x, Real eps=0) | ROL::BoundConstraint< Real > | inlinevirtual |
| pruneUpperInactive(Vector< Real > &v, const Vector< Real > &x, Real eps=0) | ROL::BoundConstraint< Real > | inline |
| pruneUpperInactive(Vector< Real > &v, const Vector< Real > &g, const Vector< Real > &x, Real eps=0) | ROL::BoundConstraint< Real > | inline |
| scale_ | ROL::BoundConstraint< Real > | private |
| setVectorToLowerBound(Vector< Real > &l) | ROL::BoundConstraint< Real > | inlinevirtual |
| setVectorToUpperBound(Vector< Real > &u) | ROL::BoundConstraint< Real > | inlinevirtual |
| update(const Vector< Real > &x, bool flag=true, int iter=-1) | ROL::BoundConstraint< Real > | inlinevirtual |
| x_lo_ | ROL::BoundConstraint< Real > | private |
| x_up_ | ROL::BoundConstraint< Real > | private |
| ~BoundConstraint() | ROL::BoundConstraint< Real > | inlinevirtual |
1.8.13