ROL
ROL_Step.hpp
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43 
44 #ifndef ROL_STEP_H
45 #define ROL_STEP_H
46 
47 #include "ROL_Vector.hpp"
48 #include "ROL_Objective.hpp"
49 #include "ROL_BoundConstraint.hpp"
50 #include "ROL_Constraint.hpp"
51 #include "ROL_Types.hpp"
52 
53 #include "ROL_ParameterList.hpp"
54 
61 namespace ROL {
62 
63 // We need a forward declaration here, because some steps are algorithms.
64 template<class Real>
65 class Algorithm;
66 
67 template <class Real>
68 class Step {
69 private:
70  ROL::Ptr<StepState<Real> > state_;
71 
72 protected:
73  ROL::Ptr<StepState<Real> > getState(void) {
74  return state_;
75  }
76 
77 public:
78 
79  virtual ~Step() {}
80 
81  Step(void) {
82  state_ = ROL::makePtr<StepState<Real>>();
83  }
84 
85 
88  virtual void initialize( Vector<Real> &x, const Vector<Real> &g,
90  AlgorithmState<Real> &algo_state ) {
91  initialize(x,x,g,obj,con,algo_state);
92  }
93 
96  virtual void initialize( Vector<Real> &x, const Vector<Real> &s, const Vector<Real> &g,
98  AlgorithmState<Real> &algo_state ) {
99  Real tol = std::sqrt(ROL_EPSILON<Real>()), one(1), zero(0);
100  // Initialize state descent direction and gradient storage
101  state_->descentVec = s.clone();
102  state_->gradientVec = g.clone();
103  state_->searchSize = zero;
104  // Project x onto constraint set
105  if ( con.isActivated() ) {
106  con.project(x);
107  }
108  // Update objective function, get value, and get gradient
109  obj.update(x,true,algo_state.iter);
110  algo_state.value = obj.value(x,tol);
111  algo_state.nfval++;
112  obj.gradient(*(state_->gradientVec),x,tol);
113  algo_state.ngrad++;
114  if ( con.isActivated() ) {
115  ROL::Ptr<Vector<Real> > xnew = x.clone();
116  xnew->set(x);
117  xnew->axpy(-one,(Step<Real>::state_->gradientVec)->dual());
118  con.project(*xnew);
119  xnew->axpy(-one,x);
120  algo_state.gnorm = xnew->norm();
121  }
122  else {
123  algo_state.gnorm = (state_->gradientVec)->norm();
124  }
125  }
126 
129  virtual void initialize( Vector<Real> &x, const Vector<Real> &g, Vector<Real> &l, const Vector<Real> &c,
131  AlgorithmState<Real> &algo_state ) {
132  }
133 
136  virtual void initialize( Vector<Real> &x, const Vector<Real> &g, Vector<Real> &l, const Vector<Real> &c,
138  AlgorithmState<Real> &algo_state ) {
139  }
140 
143  virtual void compute( Vector<Real> &s, const Vector<Real> &x,
145  AlgorithmState<Real> &algo_state ) {
146  throw Exception::NotImplemented(">>> ROL::Step::compute(s,x,obj,bnd,algo_state) is not implemented!");
147  }
148 
151  virtual void update( Vector<Real> &x, const Vector<Real> &s,
153  AlgorithmState<Real> &algo_state ) {
154  throw Exception::NotImplemented(">>> ROL::Step::update(x,s,obj,bnd,algo_state) is not implemented!");
155  }
156 
159  virtual void compute( Vector<Real> &s, const Vector<Real> &x, const Vector<Real> &l,
161  AlgorithmState<Real> &algo_state ) {
162  throw Exception::NotImplemented(">>> ROL::Step::compute(s,x,l,obj,con,algo_state) is not implemented!");
163  }
164 
167  virtual void update( Vector<Real> &x, Vector<Real> &l, const Vector<Real> &s,
169  AlgorithmState<Real> &algo_state ) {
170  throw Exception::NotImplemented(">>> ROL::Step::update(x,s,l,obj,bnd,con,algo_state) is not implemented!");
171  }
172 
175  virtual void compute( Vector<Real> &s, const Vector<Real> &x, const Vector<Real> &l,
178  AlgorithmState<Real> &algo_state ) {
179  throw Exception::NotImplemented(">>> ROL::Step::compute(s,x,l,obj,bnd,con,algo_state) is not implemented!");
180  }
181 
184  virtual void update( Vector<Real> &x, Vector<Real> &l, const Vector<Real> &s,
187  AlgorithmState<Real> &algo_state ) {
188  throw Exception::NotImplemented(">>> ROL::Step::update(x,s,l,obj,bnd,con,algo_state) is not implemented!");
189  }
190 
193  virtual std::string printHeader( void ) const {
194  throw Exception::NotImplemented(">>> ROL::Step::printHeader() is not implemented!");
195  }
196 
199  virtual std::string printName( void ) const {
200  throw Exception::NotImplemented(">>> ROL::Step::printName() is not implemented!");
201  }
202 
205  virtual std::string print( AlgorithmState<Real> &algo_state, bool printHeader = false ) const {
206  throw Exception::NotImplemented(">>> ROL::Step::print(algo_state,printHeader) is not implemented!");
207  }
208 
211  const ROL::Ptr<const StepState<Real> > getStepState(void) const {
212  return state_;
213  }
214 
217  void reset(const Real searchSize = 1.0) {
218  state_->reset(searchSize);
219  }
220 
221  // struct StepState (scalars, vectors) map?
222 
223  // getState
224 
225  // setState
226 
227 }; // class Step
228 
229 } // namespace ROL
230 
231 #endif
Objective_SerialSimOpt(const Ptr< Obj > &obj, const V &ui) z0_ zero()
Contains definitions of custom data types in ROL.
Provides the interface to apply upper and lower bound constraints.
bool isActivated(void) const
Check if bounds are on.
virtual void project(Vector< Real > &x)
Project optimization variables onto the bounds.
Defines the general constraint operator interface.
Provides the interface to evaluate objective functions.
virtual void gradient(Vector< Real > &g, const Vector< Real > &x, Real &tol)
Compute gradient.
virtual Real value(const Vector< Real > &x, Real &tol)=0
Compute value.
virtual void update(const Vector< Real > &x, UpdateType type, int iter=-1)
Update objective function.
Provides the interface to compute optimization steps.
Definition: ROL_Step.hpp:68
ROL::Ptr< StepState< Real > > getState(void)
Definition: ROL_Step.hpp:73
virtual void initialize(Vector< Real > &x, const Vector< Real > &g, Objective< Real > &obj, BoundConstraint< Real > &con, AlgorithmState< Real > &algo_state)
Initialize step with bound constraint.
Definition: ROL_Step.hpp:88
virtual std::string print(AlgorithmState< Real > &algo_state, bool printHeader=false) const
Print iterate status.
Definition: ROL_Step.hpp:205
virtual void compute(Vector< Real > &s, const Vector< Real > &x, Objective< Real > &obj, BoundConstraint< Real > &bnd, AlgorithmState< Real > &algo_state)
Compute step.
Definition: ROL_Step.hpp:143
virtual void compute(Vector< Real > &s, const Vector< Real > &x, const Vector< Real > &l, Objective< Real > &obj, Constraint< Real > &con, AlgorithmState< Real > &algo_state)
Compute step (equality constraints).
Definition: ROL_Step.hpp:159
const ROL::Ptr< const StepState< Real > > getStepState(void) const
Get state for step object.
Definition: ROL_Step.hpp:211
void reset(const Real searchSize=1.0)
Get state for step object.
Definition: ROL_Step.hpp:217
virtual std::string printName(void) const
Print step name.
Definition: ROL_Step.hpp:199
virtual void initialize(Vector< Real > &x, const Vector< Real > &g, Vector< Real > &l, const Vector< Real > &c, Objective< Real > &obj, Constraint< Real > &con, BoundConstraint< Real > &bnd, AlgorithmState< Real > &algo_state)
Initialize step with equality constraint.
Definition: ROL_Step.hpp:136
ROL::Ptr< StepState< Real > > state_
Definition: ROL_Step.hpp:70
virtual ~Step()
Definition: ROL_Step.hpp:79
virtual void update(Vector< Real > &x, Vector< Real > &l, const Vector< Real > &s, Objective< Real > &obj, Constraint< Real > &con, BoundConstraint< Real > &bnd, AlgorithmState< Real > &algo_state)
Update step, if successful (equality constraints).
Definition: ROL_Step.hpp:184
virtual std::string printHeader(void) const
Print iterate header.
Definition: ROL_Step.hpp:193
Step(void)
Definition: ROL_Step.hpp:81
virtual void initialize(Vector< Real > &x, const Vector< Real > &s, const Vector< Real > &g, Objective< Real > &obj, BoundConstraint< Real > &con, AlgorithmState< Real > &algo_state)
Initialize step with bound constraint.
Definition: ROL_Step.hpp:96
virtual void initialize(Vector< Real > &x, const Vector< Real > &g, Vector< Real > &l, const Vector< Real > &c, Objective< Real > &obj, Constraint< Real > &con, AlgorithmState< Real > &algo_state)
Initialize step with equality constraint.
Definition: ROL_Step.hpp:129
virtual void update(Vector< Real > &x, Vector< Real > &l, const Vector< Real > &s, Objective< Real > &obj, Constraint< Real > &con, AlgorithmState< Real > &algo_state)
Update step, if successful (equality constraints).
Definition: ROL_Step.hpp:167
virtual void compute(Vector< Real > &s, const Vector< Real > &x, const Vector< Real > &l, Objective< Real > &obj, Constraint< Real > &con, BoundConstraint< Real > &bnd, AlgorithmState< Real > &algo_state)
Compute step (equality constraints).
Definition: ROL_Step.hpp:175
virtual void update(Vector< Real > &x, const Vector< Real > &s, Objective< Real > &obj, BoundConstraint< Real > &bnd, AlgorithmState< Real > &algo_state)
Update step, if successful.
Definition: ROL_Step.hpp:151
Defines the linear algebra or vector space interface.
Definition: ROL_Vector.hpp:84
virtual ROL::Ptr< Vector > clone() const =0
Clone to make a new (uninitialized) vector.
State for algorithm class. Will be used for restarts.
Definition: ROL_Types.hpp:143